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Metropolis 1998
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Devlog
Demo Updated! Creative Mode is now in Alpha
November 18, 2024
by
YesBox
2
Major Changes: - Most items can be custom colored. You can also save your customizations to use later, and they can be used in blueprints. - Added object/color picker tool. Place a copy of an existing...
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Patch update (9/3/2024)
September 03, 2024
by
YesBox
4
Hotfix Fixed crash when changing building floor type (when mouse hovers over business sign) Fixes crash when moving wall book shelf items (for now, item can no longer be moved)...
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Patch Update 2024/08/29 - AND August Recap
August 29, 2024
by
YesBox
2
August 2024 Update - Annnnddd new patch! Hey everyone , here's the recap for August! As you all know, I pushed out a major update at the end of July. Following that, I spent 2 weeks fixing bugs and pu...
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Patch update (8/7/2024)
August 07, 2024
by
YesBox
3
Hey everyone, new patch is out! FIXED SAVE LOADING ISSUE: Fixed edge + property pairings not updating when deleting a T junction Fixed timed messages disappearing when the game briefly froze (like sav...
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Patch Update (8/4/2024)
August 04, 2024
by
YesBox
1
New patch is out, fixes a common "failed to load save error". Build should be live shortly. Fixed JobIDs getting improperly incremented, causing failure when loading a save file. This only happens if...
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Patch Update (8/3/2024)
August 03, 2024
by
YesBox
2
New patch is out with a few less common bug fixes and a couple new features! I've forgotten to mention, but all patches will work with old save files from the parent update (Pre Alpha ver. 0.6.0.0) an...
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Patch Update (8/1/2024)
August 01, 2024
by
YesBox
1
New update pushed out! Thanks for being patient with all these patches Fixed issue with units not going to work. You should see more movement within town now Fixed incorrect road being assigned to a p...
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Patch Update (7/31/2024)
July 31, 2024
by
YesBox
2
Hey everyone! I just pushed out an update, should be live on steam shortly. Traffic lights will no longer appear on the highway running through the map. Units can immediately exit the highway and ente...
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Patch Update (7/30/2024) B
July 30, 2024
by
YesBox
2
Filled in needs for all family members (only home owner was updating demand previously) Cleared demand if units are cleared Forgot to delete vehicle occupants when deleting units. This caused all sort...
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Patch update (7/30/2024)
July 30, 2024
by
YesBox
1
Hello everyone, another day of bug fixes! Fixed terrain not saving/loading properly (only happens if you save->load->save) Fixed the terrain icon being hidden on default game window size Moved "city d...
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Patch update (7/29/2024)
July 29, 2024
by
YesBox
1
Hello Everyone! An update has been pushed out (ver. PreAlpha 0.6.0.2) I've noticed a spike in itch.io traffic. Please note this update was pushed out at 5:28 PM ET! Added text box description output f...
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Demo Updated! 5 months of progress
July 28, 2024
by
YesBox
Hello everyone! After 5 months of work I have finally released a major update to the demo! Things are starting to come together into a real game, though this build is still pre-alpha :) See below for...
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Developer Update - June 2024
July 05, 2024
by
YesBox
1
Hello everyone! Below is all the notable updates from over the last month. Im going to try to push out an updated demo this month. We'll see! == Metropolis 1998 June 2024 Update == --Major Updates Eng...
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March, April, May 2024 Develop Update
May 29, 2024
by
YesBox
1
Hello everyone! I realized I have not been keeping my itch page up to date with development. Below is the latest update for MAY. Please see my steam page for older updates @ https://store.steampowered...
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Build Update 2024/02/27
February 27, 2024
by
YesBox
2
== Metropolis 1998 - Late February/March 2024 release == Major Updates: Units can now use sidewalks and can walk to work! Unit must be able to reach destination on sidewalk to walk. Added mixed-use zo...
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Build Update 2024/01/27
January 27, 2024
by
YesBox
1
Hello everyone! I've been hard at work on adding more features to the game since the last update. Below you'll find the full list of changes to Metropolis 1998! Major Updates: Added parking lots for b...
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Building Update - Now 3D! 12/05/2023
December 05, 2023
by
YesBox
1
Hello everyone, I'm really excited to to release this build of the game! ** PRESS F1 In game to see controls** What was a "2D" game where every building only had one floor is now "3D" with multi-story...
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Build Update 2023/09/12
September 12, 2023
by
YesBox
1
Another month has gone by, and there's lots of updates to share! There is now the thinnest sliver of a game loop in this build! It's not much, but units can purchase homes and find jobs, and go to wor...
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Build Update 2023/08/10
August 10, 2023
by
YesBox
Hello! here are the patch notes for the new build. Basic restaurant building/asset placement Fixed inability to place item after clicking delete or rotate item and clicking back on item Added hallways...
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Build Update 2023/07/27
July 27, 2023
by
YesBox
Ripped out building placement. Now you just place zones and rooms. Rooms *are* the buildings. Also, the process is much smoother to place/replace/delete rooms When repositioning object, you can click...
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Demo updated!
July 20, 2023
by
YesBox
Hey everyone, I have uploaded an updated version of my game. This includes a whole new GUI, sidewalks, more items, roofs, big trees, and more! If you find any bugs, please reach out to me on discord (...
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Update coming soon
July 06, 2023
by
YesBox
#city builder, #sandbox, #pixelart
Hello everyone! Before this month is over, I will be uploading a new build. This will feature a new UI, more assets, sidewalks, roofs, a lighting system, and lots more. This build will not have a game...
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Where else to find me
January 25, 2023
by
YesBox
If you want to keep up to date with development, you can find me at: www.reddit.com/r/Archapolis www.twitter.com/YesboxStudios Most recent vlog: (the game is isometric now!)...
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First version released - "A new toy"
June 27, 2022
by
YesBox
2
#First Release
I've uploaded the first release of Archapolis, version 0.1.0. Archapolis is an upcoming city builder game where you'll see the inside of your customizable buildings, with more in depth demand, a more...
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