Patch update (7/30/2024)
Metropolis 1998 » Devlog
Hello everyone, another day of bug fixes!
- Fixed terrain not saving/loading properly (only happens if you save->load->save)
- Fixed the terrain icon being hidden on default game window size
- Moved "city dump" further off screen (e.g. the yellow pixel you'd see in the black area)
- Fixed duplicate floor bug where duping low floor with disconnected buildings would add a disconnected upper floor
- Fixed unit graphic glitches ("break dancing") after they attempt to path to non-pathable location (e.g. room with no egress)
- Added pathable room check before connecting property to road. If a room cannot path to the property (driveway) entrance, then it will prevent placement
- Fixed multi-floor pathing bug where sometimes units would not find valid path
- Fixed option menu full screen and potato mode buttons being flipped or not sometimes not working
Files
Metropolis 1998 2024-07-30.zip 14 MB
Jul 30, 2024
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Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
More posts
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- Patch update (8/7/2024)Aug 07, 2024
- Patch Update (8/4/2024)Aug 04, 2024
- Patch Update (8/3/2024)Aug 03, 2024
- Patch Update (8/1/2024)Aug 01, 2024
- Patch Update (7/31/2024)Jul 31, 2024
- Patch Update (7/30/2024) BJul 30, 2024
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