Patch Update (8/3/2024)


New patch is out with a few less common bug fixes and a couple new features!

I've forgotten to mention, but all patches will work with old save files from the parent update (Pre Alpha ver. 0.6.0.0) and after

Note: To ensure there is no pathing weirdness, please clear out all units (F3->Add Units->Clear Units, then click "Add In/Out Units" to refill the town). OR, start a new save.

New features:

  • Added structural/decoration-only indoor and outdoor rooms. This allows you to place unpathable rooms (like building columns and outdoor roofs to place objects on without stairs connection).
  •   You will not be able to add doors or stairs to these rooms, nor connect a property to the market that is 100% comprised of these rooms.
  • Fixed bug with property/road connection Parking spaces were preventing connection. This could cause the save file to not load when there was a mis-match.
  • Fixed a rare edge case that caused property pathing issues/unit graphic glitches
  • Fixed roofs outputting black lines when zoomed out
  •  Added selected zone/building type to building GUI room menu footer text
  • Added footer text for mixed use room placement instructions
  • Fixed crash where units were set to a floor higher than the building's top floor. This happened because (see next)
  • Fixed issue with units getting re-assigned as a vehicle passenger on game load, causing them to jump to new (sometimes illegal) location when driver exited car.
  • Fixed zone tool tip text "boarder"->"border"
  • Fixed issue with replacing indoor room with outdoor room. Indoor walls were not being deleted
  • Fixed action state resetting when the change floor icon is pressed

Files

Metropolis 1998 - 2024-08-03.zip 8.3 MB
94 days ago

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