Patch Update (8/3/2024)
Metropolis 1998 » Devlog
New patch is out with a few less common bug fixes and a couple new features!
I've forgotten to mention, but all patches will work with old save files from the parent update (Pre Alpha ver. 0.6.0.0) and after
Note: To ensure there is no pathing weirdness, please clear out all units (F3->Add Units->Clear Units, then click "Add In/Out Units" to refill the town). OR, start a new save.
New features:
- Added structural/decoration-only indoor and outdoor rooms. This allows you to place unpathable rooms (like building columns and outdoor roofs to place objects on without stairs connection).
- You will not be able to add doors or stairs to these rooms, nor connect a property to the market that is 100% comprised of these rooms.
- Fixed bug with property/road connection Parking spaces were preventing connection. This could cause the save file to not load when there was a mis-match.
- Fixed a rare edge case that caused property pathing issues/unit graphic glitches
- Fixed roofs outputting black lines when zoomed out
- Added selected zone/building type to building GUI room menu footer text
- Added footer text for mixed use room placement instructions
- Fixed crash where units were set to a floor higher than the building's top floor. This happened because (see next)
- Fixed issue with units getting re-assigned as a vehicle passenger on game load, causing them to jump to new (sometimes illegal) location when driver exited car.
- Fixed zone tool tip text "boarder"->"border"
- Fixed issue with replacing indoor room with outdoor room. Indoor walls were not being deleted
- Fixed action state resetting when the change floor icon is pressed
Files
Metropolis 1998 - 2024-08-03.zip 8.3 MB
94 days ago
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Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
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