Developer Update - June 2024
Metropolis 1998 » Devlog
Hello everyone!
Below is all the notable updates from over the last month. Im going to try to push out an updated demo this month. We'll see!
== Metropolis 1998 June 2024 Update ==
--Major Updates
- Engine updated to handle Load On Demand efficiently
- Blueprints can now be mirrored
- More work done on the Demand Loop
--Minor Updates
- Unit properly path in 3D space now (i.e. multi-story buildings with non-continuous stairs)
- Map/world now has boundary fence for federally owned land
- Potato Graphics Mode (only draw outdoor and top visible floor items)
--Notable Bug Fixes
- Fixed units sometimes not drawing to screen when they are in higher floors
--Code Updates that took a good chunk of time
- Dynamic allocation for classes due to hitting stack memory limit
- Replaced hash tables with strict-type (index lookup) vectors
- Code refactoring, removed lots of unnecessary containers to reduce overhead/code complexity
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Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
More posts
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