Major Demo Update
Hey everyone! Im really happy to announce the next update is now live :)
Major Changes:
- Unit simulation (schedule, activities) has taken a massive leap forward.
> Units will now run errands, do work/leisure/home activities
> Units will look for specific objects based on their current activity
> Note: Currently, if no object is found, unit will stand around instead. This will be fixed later.
- Supply / Demand has improved. Added industrial/office demand
- Added player objectives (just a few for now)
- Implemented a clear, detailed UI for buildings and units
- Road placement is much smoother.
> You can now overlap the selection with multiple roads
> Added tool to expand/shrink existing road
> Can connect roads without selection overlapping
- Added visiting units. For now, they will visit service building types to run an errand, then leave.
- Added micro mode (10x10 map), no goals
General Updates:
- Unit education is considered when unit is assigned a job
- Implemented some GPU tricks to reduce GPU load (2x-4x improvement)
- Added double seating functionality for e.g. couches
- Added in a lot more unit names
- Added unit teleportation ability.
> e.g. if unit is traveling to a building for an errand, and the building gets deleted, the unit will teleport home after it attempts to enter the lot
- Added unit guises for all job types
- Added business hours to zones. Customers will not visit store when closed
- New opening screen
- Can reposition huge objects (signs, huge trees)
QOL Updates:
- You can now interact with the game world when the game is paused
- Added camera tracking so you can follow units/vehicles
- Desaturated building floor tiles a bit to help clarify building interiors
- Room boarder outputs when deleting room
- Buildings wont generate and store paths until building is placed on market
- Brightened units a tad to make them pop more
- Units will now get object offset when sitting
- GUI/UI will adjust size based on application window size
- Game launches full screen
- Added job info to population box
- Demand UI is more clear/color coded
- Huge tiles (outdoor signs, huge trees) turn red in delete box
- Show zone boarder when placing perim. fence
Bug Fixes:
- Fixed in-game time update speed being based on FPS
- Fixed indoor floors not randomizing for blueprints
- Fixed bug that caused building entrances to be deleted when editing a building
- Fixed units taking longer path when walking on sidewalk in some cases
- Fixed rare case of unit not exiting vehicle after parking, causing it to drive indoors
- Fixed units' walking speed being the same for every unit. Now there is variance
- Fixed number of available jobs being miscalculated, which created way more jobs than it should have
- Fixed units popping off screen when they're near the edge of the screen
- Fixed ability to edit building subdivisions and door placement when building is on the market, which caused all sorts of issues
- Fixed road tiles (e.g. road paint) disappearing after editing a road
- Fixed a rare case of unit walking off the map when loading a game, if the unit was on the tile that connects building to road network
- Fixed auto zone building output bug, which prevented building from growing
- Fixed chimneys not fully outputting in auto-grow zones
- Fixed rare case of blueprint output changing the exterior wall color from what was shown in the on-map preview
- Fixed auto-zone guide not outputting behind some buildings if a parallel road was nearby
- Fixed ability to place zones/objects on water
- Fixed reoccurring FPS spike (may not have been noticeable on most machines)
- Fixed autozones rarely outputting a one tile wide zone
- Fixed unit needs sometimes not being filled out
- Grass boarders reoutput for driveways placed in road if road is deleted/readded
Files
Get Metropolis 1998
Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
More posts
- Patch update (3/3/2025)23 hours ago
- Demo Updated! Creative Mode is now in AlphaNov 18, 2024
- Patch update (9/3/2024)Sep 03, 2024
- Patch Update 2024/08/29 - AND August RecapAug 29, 2024
- Patch update (8/7/2024)Aug 07, 2024
- Patch Update (8/4/2024)Aug 04, 2024
- Patch Update (8/3/2024)Aug 03, 2024
- Patch Update (8/1/2024)Aug 01, 2024
- Patch Update (7/31/2024)Jul 31, 2024
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