March, April, May 2024 Develop Update
Metropolis 1998 » Devlog
Hello everyone!
I realized I have not been keeping my itch page up to date with development. Below is the latest update for MAY. Please see my steam page for older updates @ https://store.steampowered.com/app/2287430/Metropolis_1998/
--Major Updates
- Demand implemented (bare bones)
- Auto grow zone construction animation/progress
--Minor Updates
- Main roof will output on all floors now (before only flat roofs outputted)
- General speedups/performance gains
- New main GUI bar
- Added current weather icon
- Wind is no longer constant, will change with weather
- Buildings can no longer be edited when connected to road
- New assets
- Random tree output spacing is improved
- Removed smaller tile atlases. Game will now just use one and zoom in/out accordingly
- Units wont claim parking space until it enters the building zone
--Bug Fixes
- Jobs/schedules/units are properly deleted or adjusted when building is deleted or modified
- Parking spots are now properly freed
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Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
More posts
- Demo Updated! Creative Mode is now in Alpha26 days ago
- Patch update (9/3/2024)Sep 03, 2024
- Patch Update 2024/08/29 - AND August RecapAug 29, 2024
- Patch update (8/7/2024)Aug 07, 2024
- Patch Update (8/4/2024)Aug 04, 2024
- Patch Update (8/3/2024)Aug 03, 2024
- Patch Update (8/1/2024)Aug 01, 2024
- Patch Update (7/31/2024)Jul 31, 2024
- Patch Update (7/30/2024) BJul 30, 2024
- Patch update (7/30/2024)Jul 30, 2024
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