Building Update - Now 3D! 12/05/2023


Hello everyone, I'm really excited to to release this build of the game! 

** PRESS F1 In game to see controls**

What was a "2D" game where every building only had one floor is now "3D" with multi-story buildings and 3D interaction, even though the game engine is still 2D behind the scenes! A few key, custom solutions made this possible (and fast). 

Here's the list of updates

  • Multi-story buildings with 3D interaction. (With one exception: Placing floors requires you to choose the active floor)
  • Updated engine with third dimension, and tons of 3D Quality of Life additions to help the user experience
  • Added stairs. Units can walk around your multi-story buildings. NOTE: Stairs can only be placed on ground floor and will create an invisible copy on each floor above! This is a temporary limitation for pre-alpha purposes.
  • Fixed the majority of objects poking through walls (usually just a pixel)
  • Added new assets! New fences, businesses, outdoor plants, outdoor furniture, school stuff, and more! 
  • Flat roofs will output for lower floors with no floor above them
  • Added roof rooms. All rooms can (almost) be placed freely, regardless of physics (the game has no physics)
  • Blueprint big trees are now randomly chosen on output
  • Added ground shadows for building overhangs.
  • Fixed doors outputting wrong wall on placement or delete
  • Indoor items can be placed outside and vice versa
  • Big trees are placed in half-tile increments
  • Fixed many issues unique to games loaded from a save (including pathfinding)
  • Added duplicate floor functionality (in the build->room menu)
  • Fixed duplicate items outputting in the object GUI
  • Driveway placement is no longer strictly line based
  • Updated and activated the lighting engine (indoor lights)
  • Add day/night cycle!
  • Can now delete individual zone tiles if no building is on them
  • Can now demolish an entire zone on one click
  • Driveways reconnect to road when road is deleted then replaced
  • UNITS will be DELETED if incomplete path is found on the road. If they own a home, the home will be available for purchase again. Same with the job, if they had one. They will also be deleted if their job or their property is deleted
  • Fixed sunny/cloudy cycle flicker
  • Made the code a lot more safe to help prevent crashes (no logging yet though)
  • Fixed game not launching in full screen when it was toggled previously
  • Added top down roofs
  • Can now place buildings over roads to bridge (MUST BE THE SAME ZONE FOR NOW)
  • Fixed one way roads causing crashed/bugs
  • Fixed depth sorting issue if game was saved in top down mode
  • Fixed indoor pathfinding bugs
  • GUIs no longer disappear when you right click. Use ESC or press the icon again to hide
  • Fixed property fence placement being so slow
  • Double click to delete roads 
  • Units will walk around randomly at home or work while not sleeping

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