Building Update - Now 3D! 12/05/2023
Metropolis 1998 » Devlog
Hello everyone, I'm really excited to to release this build of the game!
** PRESS F1 In game to see controls**
What was a "2D" game where every building only had one floor is now "3D" with multi-story buildings and 3D interaction, even though the game engine is still 2D behind the scenes! A few key, custom solutions made this possible (and fast).
Here's the list of updates
- Multi-story buildings with 3D interaction. (With one exception: Placing floors requires you to choose the active floor)
- Updated engine with third dimension, and tons of 3D Quality of Life additions to help the user experience
- Added stairs. Units can walk around your multi-story buildings. NOTE: Stairs can only be placed on ground floor and will create an invisible copy on each floor above! This is a temporary limitation for pre-alpha purposes.
- Fixed the majority of objects poking through walls (usually just a pixel)
- Added new assets! New fences, businesses, outdoor plants, outdoor furniture, school stuff, and more!
- Flat roofs will output for lower floors with no floor above them
- Added roof rooms. All rooms can (almost) be placed freely, regardless of physics (the game has no physics)
- Blueprint big trees are now randomly chosen on output
- Added ground shadows for building overhangs.
- Fixed doors outputting wrong wall on placement or delete
- Indoor items can be placed outside and vice versa
- Big trees are placed in half-tile increments
- Fixed many issues unique to games loaded from a save (including pathfinding)
- Added duplicate floor functionality (in the build->room menu)
- Fixed duplicate items outputting in the object GUI
- Driveway placement is no longer strictly line based
- Updated and activated the lighting engine (indoor lights)
- Add day/night cycle!
- Can now delete individual zone tiles if no building is on them
- Can now demolish an entire zone on one click
- Driveways reconnect to road when road is deleted then replaced
- UNITS will be DELETED if incomplete path is found on the road. If they own a home, the home will be available for purchase again. Same with the job, if they had one. They will also be deleted if their job or their property is deleted
- Fixed sunny/cloudy cycle flicker
- Made the code a lot more safe to help prevent crashes (no logging yet though)
- Fixed game not launching in full screen when it was toggled previously
- Added top down roofs
- Can now place buildings over roads to bridge (MUST BE THE SAME ZONE FOR NOW)
- Fixed one way roads causing crashed/bugs
- Fixed depth sorting issue if game was saved in top down mode
- Fixed indoor pathfinding bugs
- GUIs no longer disappear when you right click. Use ESC or press the icon again to hide
- Fixed property fence placement being so slow
- Double click to delete roads
- Units will walk around randomly at home or work while not sleeping
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Metropolis 1998
Recreating childhood pixel by pixel. A beautiful throwback to the city builder & simulation games of the 90s/00s.
Status | Prototype |
Author | YesBox |
Genre | Simulation |
Tags | City Builder, Management, Pixel Art, sim |
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