A downloadable game for Windows

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This is a pre-alpha build of the game (02/27/2024) meant for receiving player feedback. There is the thinnest sliver of game loop now. You can place/design buildings, and units will purchase homes and got to work during the weekday. There is no user interface to show demand, and the units wont do much else... yet!

Metropolis 1998 is a city builder and management game currently in early development. Watch your citizens live their lives inside their homes, and outside. Features real time traffic, granular business demand, and morel

Want to give feedback? https://discord.gg/b5sPWvq2Eq

Want to see clips of the game? 

https://imgur.com/user/YesboxStudios/posts 

or https://twitter.com/YesboxStudios

Payment is not expected nor required! This is not a real game yet. Payment does not guarantee a completed game in the future (though that is 100% my goal. Im working full time on this game) nor a copy on Steam (unless I figure out how to keep track of itch purchases vs steam users, may not be possible!). If you understand the risks and want to support the project, then please add whatever amount you feel comfortable paying for.

Quick Update - 02/28/2024:

The Object GUI will now display items properly for any building type selected. I also darkened the color of the parent filters (zone types) so it's easier to see what's clickable. 

I also fixed the perimeter fence not working, updated all the read-friendly item text, and now when you start a new game, a handful of random trees will output to the map

Hotifx - 02/29/2024:

  • Fixed object GUI not centering icons
  • Fixed object GUI outdoor path outputting wrong type
  • Quadrupled map area in demo
  • Fixed mixed use zones not store building types, causing them to not function properly
StatusPrototype
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorYesBox
GenreSimulation
Made withAseprite, SFML
TagsCity Builder, Management, Pixel Art, sim
LinksSteam

Download

Download NowName your own price

Click download now to get access to the following files:

Metropolis 1998 2024-02-29.zip 15 MB

Development log

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Comments

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(+2)

Just cool 5/5

(+1)

Played the Steam demo. Lovely graphics and concept! It combines city building with interior designing, which many players will potentially appreciate. Perhaps I'm just making an amateur mistake but I can't figure out how to get other zones.

Games take a while to load. Cars when turning will sometimes clip through streetlights but it does not detract from the game too much. I did experience a bug which is that sometimes clicking one building preset will cause any other building preset to be placed as the first preset you clicked. E.g., I clicked 'Gas Station', and then 'Pet Shop' - then the pet shops placed resulted in gas stations. This problem went away when I reloaded the UI widget.

If I were to list some things I'd like to see, it would be more outdoor building options! I wanted to build a parking lot but couldn't.

I'd like to see this project succeed. Keep up the nice work.

(+1)

Hey afteryesterday, thanks for your feedback! I appreciate it. 

I have fixed the blueprint bug you mentioned above. It will now warn if no blueprint is available (which was why the previous selection remained). 

I just added parking lots to this build :)

Thanks!

(+1)

Loving the game so far. At this phase it's more of a toy but I see great potential. I had a few thoughts and bugs as I played - I'll share them here. I'm a Windows 10 user with a dedicated gaming PC with mid-high specs.

THOUGHTS:

-Found the UI to be cute and functional, but I wish there were a more complete border or color swap depending on the build state I'm in (zoning, furniture, nudging) so I know which state I have selected.

-Found laying out rooms easy, but re-working their size or adding walls to create two adjoining rooms of the same type felt a little wonky and unintuitive. I wanted to click within an office to create another office, but instead you have to delete one tile and start the new office in a tile which is not already an office.

-I really love the furniture assets in the game and hope that you have plans for modders to add their own objects/designs, or a way to edit or create furniture in the game! I spent my hour with the game thinking of all sorts of specific junk I would decorate with to make each property feel unique. As a dabbling sprite artist I felt inspired and wanted to jump right into making my own little fax machines, lava lamps, and milk crates :)

BUGS:

-Some behaviors with Alt will create ghosts of furniture which are not interactable items.

-Experienced a crash on attempting to load a saved game after quitting to desktop and relaunching game.

-Experienced a crash deleting a road intersected with the start road.


I've been waiting for a game like this forever, so I'll be watching this one closely!

(+1)

Thank you so much for this feedback! All of it is solid. I'll look into into the first two bugs. Third one is fixed for the next release.

Your suggestions are great too, will work on making the UI a bit more obvious, and will think of a way to add some suboptions for room placement. 

I plan on working with modders and adding in-game object creation/editing :)

How do you download this? Says it can't define the build.

Is that message from itch or from your computer? Are you using windows?

Same error. "While queuing download: TypeError: Cannot read property 'build' of undefined at file [install location]." Looks like the itch app doesn't know what to install, as there is no possible selection for a user. Will just use the web download myself, recommend the same for now malgrumm.

Where is the web download exactly?

https://yesbox.itch.io/metropolis1998 in your browser.

(1 edit)

It's Itch, not the first time i've had a game do this. and yeah i'm using windows...

(+2)

It's so fun just to mess around at the moment. Having a lot of fun just planning out my city. :)

(+1)

Awesome! Glad to hear this :)

(+1)

Excited to see where this goes. Playing Simcity back in the day I always imagined seeing inside the houses and the isometric sprites are gorgeous, so this is right up my street.


I think this game will live or die on its GUI being slick. Right now there's some usability issues:


- For the panel on the left, on a 1920x1080 monitor the icons are very small (may be a retina problem) and also have readability problems - it's obvious when you mouse over them and see the tooltip, but the icon itself isn't saying much.  Introducing scaling to the panels would help, but I think introducing symbols rather than a literal representation would go a long way.


- Currently the game opens a window at the screen's resolution, but that doesn't account for the taskbar, so (at least on my screen) the build UI was fully hidden until resized. 


- Right now, building houses is kind of cumbersome, mostly because there's a lot of unnecessary clicking - you need to click the ui to set a zone, drag it, then click the ui again, drag to make the foundation, then click on the ui again and drag to define a room. I think a contextual drag system could work -  dragging on the  zone to make a house, and contextually dragging on the foundation to make a room might be a more elegant solution to that.


- There should be a different styling on the buttons for the furniture selection to make them different from the buttons on the room selection. Left aligning vs center helps a bit, but I think the background colour is too similar to the room buttons. My first reaction when I fiddled around with that UI was 'why is clicking on this room causing more rooms to appear?' Also, I think what could help is changing that UI to a filter system instead - you click a room, and all the items are displayed, until you click on eg televisions to remove them from the list.


- Some items like bushes don't show the red square particularly well underneath them when they aren't in a zone. This could be fixed by just making the shader tint the entire sprite red when it can't be placed.


- When I first made a building, the world showed the roof over the foundation, in a way that it wasn't immediately apparent it was showing the roof (as it had no walls). Maybe just don't draw the roof if there isn't a room in the building.


- The dropdown menus in the build UI aren't great from a usability point of view. When you click on a dropdown menu, any sub menus need to open up to the right or left, rather than replacing the current items, or display feedback in some other way. When there's no feedback to the user prior to changing the items, it's not clear that they've changed anything.


- Mouse controls for rotating objects would be great, even just scroll wheel or right click and drag to rotate.


Hope to see the gameplay part of this going well, because you've got a very promising demo!

(+1)

Thank you for the detailed feedback. Really appreciate this! All of it is solid.

I agree with everything you said, and some of it has fixed or improved over the last week. 

I removed building (foundation) placement entirely. Now it's just zones + room placement. (Rooms *are* the building). The workflow is smoother as well, and you can replace rooms without needing to delete first, and can hold ALT to switch to delete mode.

The large window on launch has been downsized too. 

I agree wrt the GUI needing to be amazing. I'll be implementing most of your feedback soon, except perfecting the GUI :p


Thanks again!

(1 edit) (+1)

Working towards an update. All new GUI, sidewalks, more assets. Next next update will be agent sim and simple game loop.

(+2)

Looks good so far. Can't wait to see how this turns out.

(+1)

Thanks :)

(+1)

The game looks nice, i love the graphics and the sounds.

I hope there will be updates !

(+1)

Thanks! I'll be updating the demo for some time. There is not a patcher, so join the discord server if you want to be notified (link in the game folder).